Descriptif
https://www.universite-paris-saclay.fr/en/education/master/m2-interaction-human-computer-interaction-hci#programmes
Responsables : M. Beaudouin-Lafon, C. Fleury
Gestural interaction is used as input modality in interfaces through a wide variety of gestures and movements: from deterministic and specific ones such as finger tapping on a touch screen to expressive whole-body interaction techniques. This course presents some techniques for capture, recognition and interpretation of gestures. Despite their diversity all these techniques have as common ground the human body with its capabilities and limitation for which interfaces must adapt and provide means of appropriate interaction. The following topics will be covered in this course: • Motor Control: biomechanics, movement control of the arm, hand and fingers, Fitts' law, etc. • 2D interaction: touch-sensitive and multi-touch techniques, paper/pencil interaction, gestures discovery and memorization, Marking menus and derivatives, etc. • 3D interaction: degrees of freedom, movement types, free hand gestures, gesture delimiters, embodied interaction, full-body interaction, etc. • Gesture analysis: techniques for analyzing and recognizing gestures (automatons, supervised and unsupervised learning, HMMs, etc.) • Applications to mobile interaction
Responsables : M. Beaudouin-Lafon, C. Fleury
Gestural interaction is used as input modality in interfaces through a wide variety of gestures and movements: from deterministic and specific ones such as finger tapping on a touch screen to expressive whole-body interaction techniques. This course presents some techniques for capture, recognition and interpretation of gestures. Despite their diversity all these techniques have as common ground the human body with its capabilities and limitation for which interfaces must adapt and provide means of appropriate interaction. The following topics will be covered in this course: • Motor Control: biomechanics, movement control of the arm, hand and fingers, Fitts' law, etc. • 2D interaction: touch-sensitive and multi-touch techniques, paper/pencil interaction, gestures discovery and memorization, Marking menus and derivatives, etc. • 3D interaction: degrees of freedom, movement types, free hand gestures, gesture delimiters, embodied interaction, full-body interaction, etc. • Gesture analysis: techniques for analyzing and recognizing gestures (automatons, supervised and unsupervised learning, HMMs, etc.) • Applications to mobile interaction
21 heures en présentiel
Diplôme(s) concerné(s)
- Master M2 - Interaction, Graphic & Design
- Diplôme d'ingénieur
- Master M1 - Interaction, Graphic & Design
Parcours de rattachement
Format des notes
Numérique sur 20Littérale/grade européenPour les étudiants du diplôme Master M1 - Interaction, Graphic & Design
Pour les étudiants du diplôme Master M2 - Interaction, Graphic & Design
L'UE est acquise si Note finale >= 10- Crédits ECTS acquis : 2.5 ECTS
Pour les étudiants du diplôme Diplôme d'ingénieur
L'UE est acquise si Note finale >= 10- Crédits ECTS acquis : 2.5 ECTS
- Crédit d'Option 3A acquis : 2.5
La note obtenue rentre dans le calcul de votre GPA.
Programme détaillé