v2.11.0 (5747)

Enseignement de Master - CSC_5ID16_PS : Serious game

Descriptif

Since the advent of personalized computers, the usage of digital technologies has dramatically
evolved. The field of Human-Computer Interactions is not restricted to the working world anymore. It
now encompasses a wide variety of applications including leisure, social interactions, sports,
rehabilitation and education. The goal is not only to help people perform a given task, but to have an
enduring effect on them that can enhance their quality of life. This module seeks to acquaint students
with the notion of serious games and the basics of human learning mechanisms that are at stake (e.g.
learning theory, cerebral plasticity). The module includes lectures on the design of adaptive software
that enable personalized training. Advanced methodological techniques are introduced to provide
multimodal learning experience to the user (e.g. movement-based games). Students are also trained
on evidence-based evaluation methods that are important to prove the effectiveness of serious
games. Practical applications of serious games are presented as illustrations throughout the course,
especially in the fields of mental health (e.g. cognitive rehabilitation) and sports (e.g. exergames). The
course is evaluated on group projects that involve students in researching the literature, designing and
prototyping a serious game.
6)

Diplôme(s) concerné(s)

Parcours de rattachement

Format des notes

Numérique sur 20

Littérale/grade européen

Pour les étudiants du diplôme Master M2 - Interaction, Graphic & Design

L'UE est acquise si Note finale >= 10
  • Crédits ECTS acquis : 2.5 ECTS

Pour les étudiants du diplôme Master M1 - Interaction, Graphic & Design

Veuillez patienter