Descriptif
This course tackles advanced topics in computer graphics while aiming to broaden and deepen your knowledge covered along the IGR program in M1. We will discuss advanced concepts of offline and direct rendering as well as geometry processing and simulations with a wide range of applications such as games and VFX.
The training includes a set of different practical exercises, known as TP, such that you can master the topics with actual programming examples. These exercises will not be graded. At the start of the course, you have to choose a research article from the proposed list and work on a project on the selected topic for the final evaluation.
effectifs minimal / maximal:
8/25Diplôme(s) concerné(s)
- Echange international non diplomant
- Master M2 - Interaction, Graphic & Design
- Diplôme d'ingénieur
- Master M1 - Interaction, Graphic & Design
Parcours de rattachement
Pour les étudiants du diplôme Master M2 - Interaction, Graphic & Design
You must have followed the "Interactive 3D Applications Development" and "Fundamentals of Computer Graphics" courses of the IGR program (or equivalent) in M1.
Pour les étudiants du diplôme Diplôme d'ingénieur
You must have followed the "Interactive 3D Applications Development" and "Fundamentals of Computer Graphics" courses of the IGR program (or equivalent) in M1.
Format des notes
Numérique sur 20Littérale/grade européenPour les étudiants du diplôme Master M2 - Interaction, Graphic & Design
L'UE est acquise si Note finale >= 10- Crédits ECTS acquis : 6 ECTS
Pour les étudiants du diplôme Master M1 - Interaction, Graphic & Design
Pour les étudiants du diplôme Diplôme d'ingénieur
L'UE est acquise si Note finale >= 10- Crédits ECTS acquis : 6 ECTS
- Crédit d'Option 3A acquis : 6
La note obtenue rentre dans le calcul de votre GPA.
Pour les étudiants du diplôme Echange international non diplomant
Programme détaillé
Lectures and labs.
Méthodes pédagogiques
ProjectSupport pédagogique multimédia